Solasta 2 Character Creation & Class Guide – 2024 D&D Rules, Races & Builds
Ancestries (Races) and Backgrounds
Solasta II allows you to create your own heroes instead of using predefined companions. The available ancestries include human, dwarf, elf, halfling and gnome, with more (such as half‑elf or half‑orc) dependent on licensing and community surveys. Each ancestry grants ability bonuses, darkvision or resistances similar to the tabletop. Tactical Adventures cannot include non‑SRD ancestries such as Dragonborn or Tabaxi due to legal constraints. Character backgrounds (e.g., Acolyte, Soldier, Spy) provide bonus proficiencies and determine your personal quest. The preview showed that backgrounds influence how NPCs react and which factions support you.
During the demo the character creator was not available. Players used four premade characters, but the final game promises an extensive creator with adjustable faces, hair, and body sliders. Character models are far more expressive due to higher polygon counts and improved lighting.
Ability Scores and Proficiencies
Ability scores (Strength, Dexterity, Constitution, Intelligence, Wisdom, Charisma) follow D&D rules. You can roll or assign points to customise your party’s strengths. Proficiencies include weapon and armor types, saving throws, skills and tool proficiencies. In Solasta II skills are rolled automatically based on your best‑suited character thanks to unified party skills. Feats remain an optional rule but fighters and some other classes gain extra feats at higher levels.
Class Overview
Solasta II plans to include all twelve PHB classes, each with one subclass ported from Solasta I and one new subclass designed for Neokos. The classes confirmed via dev updates and previews are summarized below. Where class spotlights exist, we provide build advice. For classes without official spotlight, we describe typical roles based on D&D 5e (2024) rules.
Fighter – Reliable Damage Dealer
Fighters are martial experts with d10 hit points, proficiency in all armor and weapons and access to multiple attacks. They use Action Surge to take an extra action once per short rest and gain Second Wind to heal themselves. In the 2024 rules they receive Weapon Masteries and Tactical Mind, allowing them to add 1d10 to an ability check for one minute. Fighters also gain Studied Attacks (advantage on a follow‑up attack after missing) and extra feats at levels 6 and 14. Build ideas:
- Greatsword bruiser: focus on Strength, wield a two‑handed weapon with the Cleave or Graze mastery. Take Feats like Great Weapon Master and Durable. Use Action Surge for big burst damage.
- Dexterity dual‑wielder: use two short swords with Nick or Vex mastery. Wear light armor and take feats like Dual Wielder and Mobile for high mobility.
- Archery specialist: high Dexterity, longbow with Vex or Slow mastery, Sharpshooter feat. Control the battlefield from range.
Wizard – Versatile Spellcaster
Wizards have the largest spell selection -241 spells in the 2024 PHB compared to 117 for clerics and 135 for druids. They rely on Arcane Recovery to regain spell slots after a short rest and Memorize Spell at level 5 to swap prepared spells without resting. Late‑game features include Spell Mastery (cast one level 1 and one level 2 spell at will) and Signature Spells (free casts of two level 3 spells). Wizards can learn new spells from scrolls and from other wizards - keep spare scrolls to scribe into your spellbook. In Solasta II wizards remain glass cannons: keep them protected and remember to use Counterspell and Shield.
Sorcerer – Natural Spellcaster with Metamagic
Sorcerers wield magic through innate talent and Charisma. They know fewer spells than wizards but can modify them using Metamagic. The 2024 edition grants sorcerers Innate Sorcery, a bonus action ability that heightens their magic - raising spell save DC by 1 and granting advantage on spell attack rolls. Sorcerers can spend sorcery points to use Careful, Distant, Empowered, Extended, Heightened, Quickened and Twinned spell options. The demo temporarily let players experiment with all of them. Subclass examples:
- Draconic Bloodline: gains Mage Armor, bonus HP per level, elemental affinity for their chosen dragon color, and flight at level 14.
- Mana Painter: returning from Solasta I. Can convert spell slots into sorcery points and drain enemies to recover points.
Cleric – Divine Healer and Buffer
Clerics draw power from deities. They are versatile healers, buffers and damage dealers. In the 2024 rules heavy armor proficiency is now independent of divine domain - clerics choose between Protector (martial with heavy armor) or Thaumaturge (pure caster) and then select a domain. Clerics provide essential spells like Healing Word, Bless, Lesser Restoration and high‑level Resurrection. They can wear medium or heavy armor (Protector) and wield simple weapons. Build advice: concentrate on Wisdom, choose a domain that suits your playstyle (Life for strong healing, War for martial prowess, Light for fire damage). Use Channel Divinity for unique domain powers.
Paladin – Holy Warrior
Paladins combine martial prowess with divine magic. They have high hit points, heavy armor and Divine Smite, a burst damage ability that consumes spell slots. The 2024 rules limit Divine Smite to once per turn, reducing nova damage but retaining strong single‑target potential. Paladins also bring Lay on Hands for healing, Aura of Protection to boost allies’ saving throws, and spells like Lesser Restoration and Beacon of Hope. Subclasses include Oath of Liberation - a new Neokos oath that focuses on freeing slaves and oppressors. At level 3 its Channel Divinity power Blinding Castigation blinds a distant enemy up to one minute. The Oath of Devotion receives an improved Sacred Weapon that lasts 10 minutes and no longer costs an action.
Rogue – Stealthy Damage Dealer
Rogues specialise in Sneak Attack, adding extra damage when they have advantage or an adjacent ally. They can Dash, Disengage or Hide as a bonus action through Cunning Action, making them highly mobile. Their expertise in skills makes them the party’s trapfinder and lock‑picker. In the demo, the new Scavenger Rogue subclass adds Serrated Edge, which deals an extra 1d6 slashing damage to the first hit each turn. Build tips: invest in Dexterity and take feats like Alert or Mobile. Use a shortbow or dual daggers. Always position yourself to trigger Sneak Attack.
Remaining Classes
Tactical Adventures intends to include the remaining PHB classes - Barbarian, Bard, Druid, Monk, Ranger and Warlock - but detailed spotlights haven’t been published yet. Survey results show players are especially eager for Warlock and Ranger to be available in Early Access. Based on the 2024 rules:
- Barbarian: raging warriors with the highest hit points: Rage grants bonus damage and resistance to damage. The 2024 update emphasizes weapon masteries and new primal paths. Barbarians excel as frontline tanks and use Strength for athletics and intimidation checks.
- Bard: supportive spellcasters who inspire allies with Bardic Inspiration, have access to healing and control spells, and excel at social encounters. Likely subclasses include College of Lore and a new Neokos‑themed college.
- Druid: nature spellcasters with access to 135 spells and the ability to Wild Shape into animals. In 2024 rules druids pick a Circle that defines their playstyle (e.g., Circle of Stars for celestial magic or a new circle tied to Neokos’ flora). Druid healing and summoning will remain potent.
- Monk: martial artists who use Ki points for flurries of blows, dodges and deflect missiles. 2024 rules improve their scaling and add weapon masteries for monk weapons. Expect high mobility and synergy with unarmed strikes.
- Ranger: wilderness experts who combine martial skills with nature magic. They now use Weapon Masteries and can choose between ranged and melee playstyles. Subclasses may include a returning Hunter and a new Neokos Conclaves. Rangers excel at exploration and tracking.
- Warlock: charismatic spellcasters who draw power from patrons. They use Pact Magic with short rest spell slots and gain unique invocations. Survey data suggests this class is highly requested for Early Access.
Multiclassing
Multiclassing is confirmed: the demo features Neyra, a level 2 Fighter/level 1 Life Cleric multiclass. Multiclassing allows you to mix class abilities - choose carefully because you will delay high‑level features. For example, taking three levels of Rogue for Cunning Action and a few Sneak Attack dice can complement a ranged Ranger build. Ensure you meet ability score prerequisites before multiclassing.